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Zaku Flipper (EH)

Delusion-MS #003: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MS-06E-3 
Zaku Flipper Ethelbert Hincapie Custom

Source: 
Mobile Suit Variations (MSV)
Advance of Zeta: The Traitor to Destiny
GUNDAM wiki: MS-06E-3 Zaku Flipper, Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku Flipper, 95mm Sniper Rifle, Beam Launcher: Sniper, Blow. We referred from the article. There is no basis for setting the equipped weapon.

Machine Concept: 
This machine is a modern refurbishment of Zaku Flipper. Included in the name of this machine (EH) indicates Ethelbert Hincapie Custom. Zaku Flipper's reconnaissance ability is outstanding even today, and it is used almost as it is. The concept of this machine is to play a role as a sniper and spotter in a cost-increasing environment. I borrow the main weapons of "Zudah F" and "Hi-Zack Custom" as sniper weapons. This is my delusion not in the settings. Both have a low attack frequency and are recommended to be used in combination with a camera gun. Since the spot debuff effect was realized in the recent update, I updated it this time.

Equipped Weapons: 
95mm Sniper Rifle / Beam Launcher: Sniper 
Blow
Camera Gun(Modified)

Skill: 
Special Leg Buffer: LV1 
Flight Control Program: LV1
High Spec AMBAC 
Leg Shock Absorber: LV2 
Quick Boost: LV2 
Anti-Jamming: LV2
Anti-Stealth: LV3
High Performance Aerospace Gimbal
High Performance Radar: LV3
High Performance Scope: LV3
Observational Data Link
Stealth: LV1
High Accuracy Analysis System LV1 

Unit Type: Support
Environment Usage: Space, Ground 
Environment Specialization: Space
Melee Priority: 1

Camera Gun(Modified) [Sub-Weapon #027]
Gundam Battle Operation 2 Wiki : Recon Type Zaku. We referred from the article.

Weapon type: 
Secondary weapon, Beam , Extra

Hit Effect: 
Stun , Spot

Description: 
Since the observation camera is used for reconnaissance, it does not physically interfere with the observation target. Since the indirect effect of the observation target is replaced with physical interference, it is treated as a weapon. It has a stun and spot effect, and has a long range, but it takes a long time to reuse it. No damage occurs on hit. The damage of the target is increased during the effect by the benefit of the equipped machine's skill.

The text was changed because the debuff effect was officially implemented. This weapon is easily noticed by the enemy due to the "stun effect". The spot effect can exceed the radar detectable distance.

This weapon will stop moving when attacking. Stiffness occurs after using this weapon. This specification makes it difficult for machines that use this weapon to make melee attack combos.

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